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141. PI link power grid inconsistencies bug? - in Science and Industry [original thread]
Sidrun wrote: RubyPorto wrote: Dex Tera wrote: RubyPorto wrote: Dex Tera wrote: bump for a dev response ? Stop spamming bumps and look at the size of the planets. so please explain then what the size of a planet has to do with...
- by Dex Tera - at 2012.05.31 14:11:00
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142. PI link power grid inconsistencies bug? - in Science and Industry [original thread]
Sidrun wrote: It's a stupid mechanic, that you can have to facilities 'touching' each other, (ie the distance between them is minimized as much as is possible) on both a large and a small planet, and yet the larger planet will use more grid. It...
- by Dex Tera - at 2012.05.29 21:04:00
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143. PI link power grid inconsistencies bug? - in Science and Industry [original thread]
RubyPorto wrote: Dex Tera wrote: bump for a dev response ? Stop spamming bumps and look at the size of the planets. so please explain then what the size of a planet has to do with the distance of a link?
- by Dex Tera - at 2012.05.29 21:03:00
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144. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Par'Gellen wrote: Here is another Inventory UI issue that needs to be addressed. Please see this screenshot for detailed explaination. http://www.neoncranium.com/inventory3.jpg Here is the link to the previous screenshots in case they were ...
- by Dex Tera - at 2012.05.29 03:35:00
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145. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
ccp this is a very minor change i propose to you for the UI some time we like or window to be nice and small tucked up in a corner so we have quick access to it but when we make them small real estate is at a premium this is the current set up b...
- by Dex Tera - at 2012.05.29 03:31:00
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146. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
lol 7 post in a row sorry bout that
- by Dex Tera - at 2012.05.29 02:48:00
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147. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
just a quick idea why don't you tray a half and half approach to corp hangers when you click to open the corp hanger instead of having all the divisions only in the tree why not also have the division tabs at the top of the window via the old st...
- by Dex Tera - at 2012.05.29 02:47:00
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148. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
CCP Soundwave wrote: Nemulus wrote: Please replace with the old inventory, I really need to have multiple windows open at the same time. Nem Shift click the bay and it should open in a separate window. why should we have to shift clic...
- by Dex Tera - at 2012.05.29 02:27:00
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149. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
just a quick post hope ccp sees it small problem with new launcher efects missiles cant bee seen in space when zoomed out far so i have no idea where they are in relation to my target the old missiles had a flare like effectt on them that could be...
- by Dex Tera - at 2012.05.29 02:23:00
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150. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Selas Rega wrote: please roll the patch back, i can play without new missile effects, merc market and all the new things but not without a working inventory and right-click-menu not happing bro some conscructiv ccritisisim wwould be better th...
- by Dex Tera - at 2012.05.29 02:17:00
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151. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Makaganti wrote: Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen I'm propos...
- by Dex Tera - at 2012.05.29 02:16:00
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152. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Par'Gellen wrote: Here is another Inventory UI issue that needs to be addressed. Please see this screenshot for detailed explaination. http://www.neoncranium.com/inventory3.jpg Here is the link to the previous screenshots in case they were ...
- by Dex Tera - at 2012.05.29 02:15:00
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153. The old Turnets back - in Player Features and Ideas Discussion [original thread]
no not happing EVER new turets are great some could be bigger new missile efects are amazing but maybe the could put that old flare efect on the new ones so we could see our missiiles while zoomed out as it is u cant see them from far also the n...
- by Dex Tera - at 2012.05.29 01:55:00
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154. Eve needs new space with a twist....I present Eve Deepspace Regions - in EVE General Discussion [original thread]
JimmySquirts wrote: No, it's not more wormholes or different ways to get to wormholes... Nor is it more space connecting what we have now to "unreachable" jovian space. Nope nothing like that.... We need new space with qualitatively differe...
- by Dex Tera - at 2012.05.29 01:45:00
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155. a new module : "mobile cloak disruptor" - in Player Features and Ideas Discussion [original thread]
Omon99 wrote: a module like a "mobile warp disruptor" but it will uncloak a ship that will get in range great idea...... kinda to make this work first cloaks will need to be switched to a cycle insted of a perma-on modual second your ship w...
- by Dex Tera - at 2012.05.29 01:14:00
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156. Make Training Implants a Captain's Quarters Function - in Player Features and Ideas Discussion [original thread]
Bluddwolf wrote: CCP could change training "implants" into a Captain's Quarters function, so that you're only getting training boost when you are "docked" and your training "implants" will never be at risk or tied to one particular clone. All ...
- by Dex Tera - at 2012.05.29 00:09:00
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157. Loli / Small body type / Flat chested option / Cute clothes, hair and accessorie... - in Player Features and Ideas Discussion [original thread]
Crazy Nymphora wrote: I'm just wondering if there is any information from on these topics yet, not much is found in search. I think that would be sweet if we can have options to create loli / anime alike characters, decorate them with cute clot...
- by Dex Tera - at 2012.05.28 23:01:00
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158. PI link power grid inconsistencies bug? - in Science and Industry [original thread]
bump for a dev response ?
- by Dex Tera - at 2012.05.28 22:39:00
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159. Sticky:New Dev Blog: UI and I GÇô Our Little Improvements Together V2 - in EVE Information Portal [original thread]
CCP karkur wrote: Killajoules wrote: Two feature requests please! 1. Ability to Drag n' Drop tutorials from the help menu into chat (to better help newbros) I love this idea... let's do it! great idea the drag and drop function is to...
- by Dex Tera - at 2012.05.28 22:27:00
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160. Sticky:New Dev Blog: UI and I GÇô Our Little Improvements Together V2 - in EVE Information Portal [original thread]
CCP karkur wrote: DrHeinz Doofenshmirtz wrote: Could the Modules Variations be ordered by meta level and not by alphabetical order, for each 'Tech' level. The alphabetical order is useless -Modules don't follow strict naming conventions. so...
- by Dex Tera - at 2012.05.28 21:36:00
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